Hem//animating/previs/environment #3

Needs clouds

Almost done roughing out the previs, hopefully cleaning up doesn't take to long.


  1. Let me know when you want to discuss a few things here - i.e. I don't want to tell you things of which you're already aware - for example, the odd 'glitchy' camera movement at around 34 secs, where the camera appears to move through an object, creating an on-screen flicker? Also, I'd try and avoid using cross-dissolves to transition from shot-to-shot, except within the design montage scene - cross dissolves often feel indecisive when they're being used to blend edits together.

    1. i'm ready to discuss any issues, i left a couple in there as i need them for rough timing. don't hesitate to mention any issues you notice! :D

  2. Oh - and the windmill world is very pretty :)


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