Hem//Character Update #1
No Secondary Eye Highlight
I've made a few changes from my last upload, taking a couple steps back, as the head did not capture my character, Arne. After fixing everything that was bothering me went speed ahead in setting up the facial rig, I have chosen to use local blend shape based rig as I wanted to be able to push my expressions when needed. I am currently in the process of creating expressions, the last part of my character that ties into my controls.for shading I am using a ramp shade, I have done two sets of renders to see if which shadow works better, smoothed or harsh. I prefer the more graphic cel shading which bold shadows.