When deciding to create the animation I began by accepting that animation is my weakness and that I would work twice as hard in making an appealing world and working as hard as I can to overcome my inexperience. I was discouraged at first as I felt that I was not actually progressing but being stuck, but the first time I managed to make Arne move somewhat fluidly I had a eureka moment. My initial style was cel shading but after some discussion with Phil and Alan we decided that that method might have proven difficult to achieve the wanted results. So I did a test in Maya with flat colours plugging colour into the incandescence of a Lambert and then using the colour channel to control how three dimensional the object is. After some thought I had an idea, so rather than using the Lambert which is finicky, I tried a layered shader as it made sense to place a 2D texture with transparency on top of a 3D base. It worked better than I thought it would and that became my worlds style. Overall I am happy with how Hem turn out and look forward to improving on it.