CG Artist Toolkit: Maya Tutorials
Intro To Autodesk Maya
1. Modelling
2. CharacterModelling
3. CommonShaders
4. UVMaps
5. CharacterPart 2 - Texturing
6. Lights& Shadows
7. Character Part 3 - Lighting & Rendering
8. Animation Part 1 - Using Rigs
9. Animation Part 2 - Using Motion Paths
10. Animation Part 3 - Using MEL
Modelling 1: Digital Sets
1. Part 1: Modelling
2. Part 2: UV Layout & Texture Preparation
3. Part 3: Lighting
All three are in one post
4. Part 4: Colour Maps
5. Part 5: Bump & Specular Maps
6. Part 6: Dirt Maps & Final Render
Animation 1: Intro To Character Animation
1. TheBouncing Ball Part 1: On The Spot
2. TheBouncing Ball Part 2: With Travel & Rotation
3. PendulumSwing - Settle & Rest
4. Chain- Secondary Action & Overlap
5. Toadstool- Squash & Stretch
6. Arm- Anticipation & Follow-Through
7. WalkCycles - Mechanics
Intro To Rigging & Constraints
1. Biped Rigging Part 1: Legs
2. Techniques Part 1: Pistons
3. Biped Rigging Part 2: Spine
4. Techniques Part 2: Eyes
5. Biped Rigging Part 3: Arms
6. Techniques Part 3: Can Exchange
7. Biped Rigging Part 4: Neck & Head
8. Techniques Part 4: Tails
Visual FX 1: Deformers
1. Non-LinearDeformers
2. BlendShapes & In-betweens
3. CreatingMirrored Blend Shapes
4. WireDeformers
5. SculptDeformers
Lighting & Rendering 1: Intro To Lighting
1. External- Mid Day
2. External - Sunset
3. External - Romantic
4. External- Night
5. Internal- Sunset
Pre-Vis 1: Intro To Pre-Vis
1. Camera Part 1 - Custom Camera Rig
2. Camera Part 2 - Pan Shot
3. Camera Part 3 - Roll Shot
4. Camera Part 4 - Pitch Shot
5. Camera Part 5 - Dolly Shot
6. Camera Part 6 - Crane Shot
7. Camera Part 7 - Distance Shot
8. Camera Part 8 - Coverage
9. Camera Part 9 - Camera Shake
10. Camera Part 10 - Contra-Zoom
Texturing 1: Intro To Texturing
1. Networks- Double Sided Shader
2. Networks- X-Ray Shader
3. Networks- Faked Rim Lights
4. Networks- Transparency
5. MayaFur Presets & Attributes
6. MayaFur - Santa Hat
Skinning 1 : Intro To Skinning
1. SmoothBind - Edit Weights
2. SmoothBind - Paint Weights
3. SmoothBind Influence Objects
4. Interactive Bind
Visual FX 2: Render Layers & Compositing
1. StereoCamera Rigs
2. Render Layers (Software)
3. Render Layers Part 2: Depth Of Field
4. Render Layers (Mental Ray)
All Tutorials link (Just in case) http://raiansan.blogspot.co.uk/search/label/tutorials
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