3! You need to avoid pushing cameras through objects in Maya (as in version 1) - in most instances you need to think of cameras as behaving like real world camera on real sets...
Agree with Phil - 3 :)
3! You need to avoid pushing cameras through objects in Maya (as in version 1) - in most instances you need to think of cameras as behaving like real world camera on real sets...
ReplyDeleteAgree with Phil - 3 :)
ReplyDelete