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Showing posts from April, 2015

Biped Rigging Part 4: Head, Neck, & Final Grouping

Deformers Part 3: Creating Mirrored Blend Shapes

Deformers Part 4: Sculpt Deformers

Deformers Part 2: Blend Shapes with Inbetweens

Interactive Bind & Painting Weights

FV: Capture scene so far

FV: Establishing shots

FV: movement test

FV: Render progress 2

FV: Render Progress

Deformers Part 4: Wire Deformers

FV: PreViz and Scene stills

Fantastic voyage: The First Half of Previz (no sound)

Fantastic voyage: Colour change

Fantastic voyage: Environment progress

Fantastic voyage: Virus Maya adjustments

Fantastic voyage: Jiggle Test and previz Progress

Fantastic voyage: Scene progress

Stereo Camera Rigs in Photoshop & After Effects

Render Layers Part 3: Mental Ray & Matte Passes

Ulitlities & Shading Networks: Sampler Info Node (Faked Rim Lights)

The Blair Witch Project review

Ulitlities & Shading Networks: Sampler Info Node (Transparency)

Surface Texturing Part 1: Maya Fur Presets & Attributes