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Showing posts from April, 2015
Biped Rigging Part 4: Head, Neck, & Final Grouping
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Deformers Part 3: Creating Mirrored Blend Shapes
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Deformers Part 2: Blend Shapes with Inbetweens
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Fantastic voyage: The First Half of Previz (no sound)
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Fantastic voyage: Jiggle Test and previz Progress
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Stereo Camera Rigs in Photoshop & After Effects
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Render Layers Part 3: Mental Ray & Matte Passes
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Ulitlities & Shading Networks: Sampler Info Node (Faked Rim Lights)
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Ulitlities & Shading Networks: Sampler Info Node (Transparency)
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Surface Texturing Part 1: Maya Fur Presets & Attributes
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