Maya Winter Submission
a a ) Modelling (NURBS and Polygon):http://raiansan.blogspot.co.uk/2014/10/polygon-egg-cup.html
b b ) Character Part 1: Modelling:http://raiansan.blogspot.co.uk/2014/10/pencil-character-model.html
c c ) Common Shaders:http://raiansan.blogspot.co.uk/2014/10/texturing-part-one.html
d d ) UV Maps: http://raiansan.blogspot.co.uk/2014/10/texturing-2-uv-maps.html
e e ) Character Part2: Texturing and Shaders:http://raiansan.blogspot.co.uk/2014/10/pencil-and-rubber-texturing.html
f f ) Lights and Shadows:http://raiansan.blogspot.co.uk/2014/11/intro-lighting-rendering_9.html
g g ) Character Part3: Lighting and Rendering:http://raiansan.blogspot.co.uk/2014/11/intro-lighting-rendering_9.html
2) Modelling 1: Digital Sets:
a a) Modelling:http://raiansan.blogspot.co.uk/2014/10/old-alley-un-textured.html
b b) UV Layout and Texturing Preparation: http://raiansan.blogspot.co.uk/2014/10/old-alley-uv-mapping.html
c c) Lighting:http://raiansan.blogspot.co.uk/2014/11/digital-sets-lighting.html
d)Colour Maps, Bump, Specular Maps, Dirt Maps and Final Render: //raiansan.blogspot.co.uk/2014/11/digital-sets-final.html
3) Lighting and Rendering
a a) Exterior Lighting: Midday:http://raiansan.blogspot.co.uk/2014/11/part-1-exterior-lighting-mid-day.html
b b) Exterior Lighting: Sunset,Romantic and Night:http://raiansan.blogspot.co.uk/2014/11/part-2-4-lighting.html
4) Visual FX: Visual Effects 2
a a) Render Layers: Software:http://raiansan.blogspot.co.uk/2014/12/render-layers-part-1-software-rendering.html
b b) Depth of Field:http://raiansan.blogspot.co.uk/2014/12/render-layers-part-2-depth-of-field.html
b b ) Character Part 1: Modelling:http://raiansan.blogspot.co.uk/2014/10/pencil-character-model.html
c c ) Common Shaders:http://raiansan.blogspot.co.uk/2014/10/texturing-part-one.html
d d ) UV Maps: http://raiansan.blogspot.co.uk/2014/10/texturing-2-uv-maps.html
e e ) Character Part2: Texturing and Shaders:http://raiansan.blogspot.co.uk/2014/10/pencil-and-rubber-texturing.html
f f ) Lights and Shadows:http://raiansan.blogspot.co.uk/2014/11/intro-lighting-rendering_9.html
g g ) Character Part3: Lighting and Rendering:http://raiansan.blogspot.co.uk/2014/11/intro-lighting-rendering_9.html
2) Modelling 1: Digital Sets:
a a) Modelling:http://raiansan.blogspot.co.uk/2014/10/old-alley-un-textured.html
b b) UV Layout and Texturing Preparation: http://raiansan.blogspot.co.uk/2014/10/old-alley-uv-mapping.html
c c) Lighting:http://raiansan.blogspot.co.uk/2014/11/digital-sets-lighting.html
d)Colour Maps, Bump, Specular Maps, Dirt Maps and Final Render: //raiansan.blogspot.co.uk/2014/11/digital-sets-final.html
3) Lighting and Rendering
a a) Exterior Lighting: Midday:http://raiansan.blogspot.co.uk/2014/11/part-1-exterior-lighting-mid-day.html
b b) Exterior Lighting: Sunset,Romantic and Night:http://raiansan.blogspot.co.uk/2014/11/part-2-4-lighting.html
4) Visual FX: Visual Effects 2
a a) Render Layers: Software:http://raiansan.blogspot.co.uk/2014/12/render-layers-part-1-software-rendering.html
b b) Depth of Field:http://raiansan.blogspot.co.uk/2014/12/render-layers-part-2-depth-of-field.html
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